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Why 88mph?
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<blockquote data-quote="SergiusPaulus" data-source="post: 253495" data-attributes="member: 12264"><p>What was the inception for using 88mph in back to the future?</p><p>I have pondered it briefly from time to time. One thought that came to mind was the Game Theory diagram. A digital 88 is similar to 4 squares. The game theory diagram can be portrayed as 4 squares. Sometimes they show it with diagonal lines added. Game theory can be used in creating strategies and other things. </p><p>If you are familiar with Game theory you may wonder what happens if AI can master the application of game theory to its purpose. It’s already being used in machine learning. </p><p>I just thought the resemblance between the 88 and the diagram were interesting. It’s just a coincidence. </p><p></p><p>Here is a lengthy description of game theory from AI. </p><p></p><p>Game theory is a branch of mathematics and economics that studies the strategic interactions among rational decision-makers. It provides a framework for analyzing how individuals, firms, or entities make decisions when their outcomes depend on the actions of others.</p><p></p><p>Key concepts in game theory include:</p><p></p><p>1. **Players:**</p><p> - Individuals or entities making decisions within the game.</p><p></p><p>2. **Strategies:**</p><p> - Courses of action or plans chosen by players to achieve their objectives.</p><p></p><p>3. **Payoffs:**</p><p> - Outcomes or rewards associated with particular combinations of strategies chosen by the players.</p><p></p><p>4. **Games:**</p><p> - Situations involving strategic interactions, where the actions of one participant affect the outcomes for others.</p><p></p><p>5. **Nash Equilibrium:**</p><p> - A concept introduced by John Nash, representing a state in which no player has an incentive to unilaterally deviate from their chosen strategy, given the strategies chosen by others.</p><p></p><p>6. **Zero-Sum Game:**</p><p> - A type of game in which one player's gain or loss is exactly balanced by the losses or gains of other players. The total amount of wealth or utility remains constant.</p><p></p><p>7. **Non-Zero-Sum Game:**</p><p> - A type of game where the total amount of wealth or utility can increase or decrease, and players can potentially all benefit or all lose.</p><p></p><p>8. **Cooperative Game Theory:**</p><p> - Focuses on how players can form coalitions and make joint decisions to achieve outcomes that benefit the group.</p><p></p><p>Game theory is applied in various fields, including economics, political science, biology, computer science, and sociology, among others. It helps analyze strategic interactions and predict likely outcomes in situations where decision-makers are interdependent.</p></blockquote><p></p>
[QUOTE="SergiusPaulus, post: 253495, member: 12264"] What was the inception for using 88mph in back to the future? I have pondered it briefly from time to time. One thought that came to mind was the Game Theory diagram. A digital 88 is similar to 4 squares. The game theory diagram can be portrayed as 4 squares. Sometimes they show it with diagonal lines added. Game theory can be used in creating strategies and other things. If you are familiar with Game theory you may wonder what happens if AI can master the application of game theory to its purpose. It’s already being used in machine learning. I just thought the resemblance between the 88 and the diagram were interesting. It’s just a coincidence. Here is a lengthy description of game theory from AI. Game theory is a branch of mathematics and economics that studies the strategic interactions among rational decision-makers. It provides a framework for analyzing how individuals, firms, or entities make decisions when their outcomes depend on the actions of others. Key concepts in game theory include: 1. **Players:** - Individuals or entities making decisions within the game. 2. **Strategies:** - Courses of action or plans chosen by players to achieve their objectives. 3. **Payoffs:** - Outcomes or rewards associated with particular combinations of strategies chosen by the players. 4. **Games:** - Situations involving strategic interactions, where the actions of one participant affect the outcomes for others. 5. **Nash Equilibrium:** - A concept introduced by John Nash, representing a state in which no player has an incentive to unilaterally deviate from their chosen strategy, given the strategies chosen by others. 6. **Zero-Sum Game:** - A type of game in which one player's gain or loss is exactly balanced by the losses or gains of other players. The total amount of wealth or utility remains constant. 7. **Non-Zero-Sum Game:** - A type of game where the total amount of wealth or utility can increase or decrease, and players can potentially all benefit or all lose. 8. **Cooperative Game Theory:** - Focuses on how players can form coalitions and make joint decisions to achieve outcomes that benefit the group. Game theory is applied in various fields, including economics, political science, biology, computer science, and sociology, among others. It helps analyze strategic interactions and predict likely outcomes in situations where decision-makers are interdependent. [/QUOTE]
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