Martian
Senior Member
- Messages
- 1,137
But... But... Normal is just a vector perpendicular to a surface, defined by the cross product of two orthogonal vectors tangential to the surface! It's very useful for specular reflection calculations, computation of rigid body dynamics, and other things.I am to PaulaJedi Feels like a curse at times :: but I prefer to be socially awkward rather than following the set rules of being normalUm. More weird things.
I'm socially awkward. Is that weird?