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Time Machines & Experiments
Help building a divergence meter?
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<blockquote data-quote="paradox404" data-source="post: 172039" data-attributes="member: 4523"><p>Yea I never actually said the program was exhibiting bugs. It's doing exactly what you told it to do. I said what you need to get it to do what you want is completely different.</p><p></p><p>My suggestion of using a RNG was that you run it once, and writing it to a file. If I recall at least some use the time to assist in the calculations. Anyway the idea is that in your initial generation of the numbers you bounce the numbers through a series of calculations which are randomly selected through the random generator. What this does is create a number of opportunities of the calculations in alternate timelines to be different. The more calculations you force the computer to make the better the better. I'd say you need a minimum string size of <strong><em>AT LEAST </em></strong>one million. Maybe a dozen or two would do for the number bouncing operations.</p><p></p><p>I already explained why you need external sensors. It is to compensate for the nature of the RNG's spitting out different numbers on near identical worldlines. After all a timeline where you forget to take the rubbish out once shouldn't recieve a high divergence should it? Maybe you'd need a weighting algorithm for this?</p></blockquote><p></p>
[QUOTE="paradox404, post: 172039, member: 4523"] Yea I never actually said the program was exhibiting bugs. It's doing exactly what you told it to do. I said what you need to get it to do what you want is completely different. My suggestion of using a RNG was that you run it once, and writing it to a file. If I recall at least some use the time to assist in the calculations. Anyway the idea is that in your initial generation of the numbers you bounce the numbers through a series of calculations which are randomly selected through the random generator. What this does is create a number of opportunities of the calculations in alternate timelines to be different. The more calculations you force the computer to make the better the better. I'd say you need a minimum string size of [B][I]AT LEAST [/I][/B]one million. Maybe a dozen or two would do for the number bouncing operations. I already explained why you need external sensors. It is to compensate for the nature of the RNG's spitting out different numbers on near identical worldlines. After all a timeline where you forget to take the rubbish out once shouldn't recieve a high divergence should it? Maybe you'd need a weighting algorithm for this? [/QUOTE]
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