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Time Machines & Experiments
Help building a divergence meter?
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<blockquote data-quote="Apri1" data-source="post: 172138" data-attributes="member: 10340"><p>You haven't really fleshed out your idea other than just generating random numbers.</p><p></p><p></p><p></p><p>Yes. I've written my own compilers before. I'm well aware of what javascript is capable of. For my purposes it worked out fine.</p><p></p><p></p><p></p><p>This is the first time you've spoken of "4 million variables". And where might these variables come from? It sounds like you're trying to say that I should just check my own computer specs. But those clearly don't change (I'm still on my mac in every timeline). A few MB file isn't that bad. JS could probably handle it fine. How would that many variables be legible and readable though? It's easy enough to generate long strings of data (see the later lines of my current meter). It's more difficult to actually remember them and compare. There's certainly no way I'd remember 4 million variables. That's kinda why a meter is needed.</p><p></p><p></p><p></p><p>You realize you can use an RNG without ever touching timestamps, right? Old gameboy games used to do this.</p><p></p><p></p><p></p><p>Apparently you don't understand my meter at all. I didn't just make them up and write them. They're hashes of content that I know have changed. At least get it right before you critique. Many of the things I have included I have seen change several times. Which is why I selected them as a good metric. The meter, in this case, will change when the the various things it's measuring change. And that won't happen unless the timeline is different (given that it's a static file).</p><p></p><p></p><p></p><p>The meter I made doesn't have a hardcoded value. I'm not how an RNG number compared with another RNG number will result in divergence. It'd just result in some other random number. Albeit, my current meter also fails at measuring the actual divergence.</p></blockquote><p></p>
[QUOTE="Apri1, post: 172138, member: 10340"] You haven't really fleshed out your idea other than just generating random numbers. Yes. I've written my own compilers before. I'm well aware of what javascript is capable of. For my purposes it worked out fine. This is the first time you've spoken of "4 million variables". And where might these variables come from? It sounds like you're trying to say that I should just check my own computer specs. But those clearly don't change (I'm still on my mac in every timeline). A few MB file isn't that bad. JS could probably handle it fine. How would that many variables be legible and readable though? It's easy enough to generate long strings of data (see the later lines of my current meter). It's more difficult to actually remember them and compare. There's certainly no way I'd remember 4 million variables. That's kinda why a meter is needed. You realize you can use an RNG without ever touching timestamps, right? Old gameboy games used to do this. Apparently you don't understand my meter at all. I didn't just make them up and write them. They're hashes of content that I know have changed. At least get it right before you critique. Many of the things I have included I have seen change several times. Which is why I selected them as a good metric. The meter, in this case, will change when the the various things it's measuring change. And that won't happen unless the timeline is different (given that it's a static file). The meter I made doesn't have a hardcoded value. I'm not how an RNG number compared with another RNG number will result in divergence. It'd just result in some other random number. Albeit, my current meter also fails at measuring the actual divergence. [/QUOTE]
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