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Computing, Gaming & Tech Talk
My first experience at Doom mapping
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<blockquote data-quote="Astra_Jingga" data-source="post: 241242" data-attributes="member: 15080"><p>I know this is an almost a year old blog, but when I read it now I couldn't help but wanting to say; boy I'm glad I'm here and read it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite38" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Classic Doom is just <em>my game, </em>if you know what I mean. I played Ultimate Doom, Doom 2, TNT, and also Plutonia Experiment (and I've also tried Sigil and Doom 64, too)</p><p></p><p>I've been playing Doom since I was in high school (the year was 1994-ish) on my 486 pc and last time I played Doom was last year (using Zandronum source port, since GZDoom just won't run in my old pc).</p><p></p><p>I've never tried to make level mods for classic Doom (I only made mods for The Elder Scrolls 3 for personal use and never got them published), but I was so crazy about playing Doom mods, especially the ones that incorporated long levels (MegaWads) and total conversions for both the enemies and weapons, such as Requiem, Hell on Earth Starter Pack for Brutal Doom/Project Brutality and Back to Saturn E1 & 2 (those all are my favourite mods).</p><p></p><p>It's just too bad I'm without pc or laptop at the moment, otherwise I'd very love to try your map(s).</p><p></p><p>Thank you for the nice post</p><p></p><p>Salam,</p><p>Astra</p></blockquote><p></p>
[QUOTE="Astra_Jingga, post: 241242, member: 15080"] I know this is an almost a year old blog, but when I read it now I couldn't help but wanting to say; boy I'm glad I'm here and read it :) Classic Doom is just [I]my game, [/I]if you know what I mean. I played Ultimate Doom, Doom 2, TNT, and also Plutonia Experiment (and I've also tried Sigil and Doom 64, too) I've been playing Doom since I was in high school (the year was 1994-ish) on my 486 pc and last time I played Doom was last year (using Zandronum source port, since GZDoom just won't run in my old pc). I've never tried to make level mods for classic Doom (I only made mods for The Elder Scrolls 3 for personal use and never got them published), but I was so crazy about playing Doom mods, especially the ones that incorporated long levels (MegaWads) and total conversions for both the enemies and weapons, such as Requiem, Hell on Earth Starter Pack for Brutal Doom/Project Brutality and Back to Saturn E1 & 2 (those all are my favourite mods). It's just too bad I'm without pc or laptop at the moment, otherwise I'd very love to try your map(s). Thank you for the nice post Salam, Astra [/QUOTE]
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My first experience at Doom mapping
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