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Computing, Gaming & Tech Talk
My first experience at Doom mapping
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<blockquote data-quote="Num7" data-source="post: 241245" data-attributes="member: 1"><p>Hey, I'm glad you liked this. I had a great time creating the map. You're not missing much by not trying it, though. It's not anything special. </p><p></p><p>Doom has something special though, that most other games don't have. My nostalgia glasses tell me the closest to it has to be Duke Nukem 3D, but Doom still has a couple of things Duke Nukem 3D doesn't. It's hard to explain. It has to be mostly nostalgia. I played the crap out of Doom. I still play it sometimes, about once a year or so. It feels amazing, like no other. </p><p></p><p>Sigil was a blast to the past, an amazing gift from Romero. He said he'd release Sigil 2, as a sequel to the main Doom 2 story. <a href="https://www.pcgamer.com/john-romero-is-making-sigil-2-but-hes-using-doom-2-this-time/" target="_blank">John Romero is making Sigil 2, but he's using Doom 2 this time</a></p><p></p><p>I've played most of the other wads you mentioned, they're great too. Especially Brutal Doom, which I always play with. There are tons of good wads nowadays that make the game almost infinite. Pretty cool when you think about it. Not all games have such long-lasting support and contributions from their community. </p><p></p><p>When you look at Doom and compare it to today's standards, it's such a primitive game. Back in the day, it was the goriest, scariest shit ever. Blowing up demons to a pulp (literally, they'd turn liquid!) Venturing through dark pathways. The music, the sound effects. You'd hear the demons grunt and move around. It was the most badass game ever! It still is! Still pretty gory with Brutal Doom! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite39" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Num7, post: 241245, member: 1"] Hey, I'm glad you liked this. I had a great time creating the map. You're not missing much by not trying it, though. It's not anything special. Doom has something special though, that most other games don't have. My nostalgia glasses tell me the closest to it has to be Duke Nukem 3D, but Doom still has a couple of things Duke Nukem 3D doesn't. It's hard to explain. It has to be mostly nostalgia. I played the crap out of Doom. I still play it sometimes, about once a year or so. It feels amazing, like no other. Sigil was a blast to the past, an amazing gift from Romero. He said he'd release Sigil 2, as a sequel to the main Doom 2 story. [URL="https://www.pcgamer.com/john-romero-is-making-sigil-2-but-hes-using-doom-2-this-time/"]John Romero is making Sigil 2, but he's using Doom 2 this time[/URL] I've played most of the other wads you mentioned, they're great too. Especially Brutal Doom, which I always play with. There are tons of good wads nowadays that make the game almost infinite. Pretty cool when you think about it. Not all games have such long-lasting support and contributions from their community. When you look at Doom and compare it to today's standards, it's such a primitive game. Back in the day, it was the goriest, scariest shit ever. Blowing up demons to a pulp (literally, they'd turn liquid!) Venturing through dark pathways. The music, the sound effects. You'd hear the demons grunt and move around. It was the most badass game ever! It still is! Still pretty gory with Brutal Doom! ;) [/QUOTE]
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My first experience at Doom mapping
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