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Computing, Gaming & Tech Talk
My first experience at Doom mapping
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<blockquote data-quote="Num7" data-source="post: 241391" data-attributes="member: 1"><p>I agree, level-design takes a lot of time. It's even worse when you're new to it, and discover new things as you go along. You end up improvising and you keep going back to what you've already done, to redo it better and better. It gets even worse if you're a perfectionist. </p><p></p><p>That back and forth can bring your performance to a halt in no time. I speak from experience. In most of the creative things I do, I find myself repeatedly going back and forth over what's already done. Writing, composing/arranging music, websites, etc. It's a curse. I gotta be careful. I can spend an hour looking at fonts for my blog. What a waste of energy. </p><p></p><p>I try to be aware at all times that nothing is truly ever done. Everything is in an "okay" state, in which you choose to release it. Could it be better? Sure. Is it good enough? Probably! </p><p></p><p>Keep in mind the Pareto principle. 20% effort for 80% result. That other 20% that's missing from 80 to 100 will require you 80% more work. It's usually not worth it unless you're a world-class artist, athlete, or performer. </p><p></p><p>But we strive to get better and better, so it never really ends, right?</p></blockquote><p></p>
[QUOTE="Num7, post: 241391, member: 1"] I agree, level-design takes a lot of time. It's even worse when you're new to it, and discover new things as you go along. You end up improvising and you keep going back to what you've already done, to redo it better and better. It gets even worse if you're a perfectionist. That back and forth can bring your performance to a halt in no time. I speak from experience. In most of the creative things I do, I find myself repeatedly going back and forth over what's already done. Writing, composing/arranging music, websites, etc. It's a curse. I gotta be careful. I can spend an hour looking at fonts for my blog. What a waste of energy. I try to be aware at all times that nothing is truly ever done. Everything is in an "okay" state, in which you choose to release it. Could it be better? Sure. Is it good enough? Probably! Keep in mind the Pareto principle. 20% effort for 80% result. That other 20% that's missing from 80 to 100 will require you 80% more work. It's usually not worth it unless you're a world-class artist, athlete, or performer. But we strive to get better and better, so it never really ends, right? [/QUOTE]
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My first experience at Doom mapping
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