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<blockquote data-quote="samzeman" data-source="post: 189555" data-attributes="member: 11182"><p>It's possible you guys aren't considering procedural generation. We are never going to reach a galaxy outside of our own, most likely, and so we can only see them up to a certain resolution. It's possible they only exist up to that resolution. So it's really only systems we can see in detail that have to be fleshed out, and any new ones we look at can be generated on the spot algorithmically. It's a combination of rendering only what we are looking at and only generating things once we look at them for the first time. Like Minecraft. Though I do expect that citing Minecraft might detract from the legitimacy of my point <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite39" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I'm just saying, there are ways we save computing power that can apply to this universe too. They don't have to actually generate and simulate 6 quintillion or however many planets, just like Minecraft doesn't generate 32 million^2 blocks the second you make a world, or it would take like, a few hours to generate one and the lag from simulating all of that would make it unplayable.</p><p></p><p>The universe might be a little exponential but it's also exponentially empty and low-res as you go further out. Light diffuses over distance, so there is a maximum visual distance, and our sensors can only get so sensitive, which would be the resolution limit of our vision as a species. We can barely move any distance on an intergalactic scale, so it's unlikely we'll get close to any of the background setpeices. It could also be like a <a href="https://en.wikipedia.org/wiki/Skybox_(video_games)" target="_blank">skybox</a>, where it's just footage of a bunch of events that barely affect us and that we cannot affect.</p></blockquote><p></p>
[QUOTE="samzeman, post: 189555, member: 11182"] It's possible you guys aren't considering procedural generation. We are never going to reach a galaxy outside of our own, most likely, and so we can only see them up to a certain resolution. It's possible they only exist up to that resolution. So it's really only systems we can see in detail that have to be fleshed out, and any new ones we look at can be generated on the spot algorithmically. It's a combination of rendering only what we are looking at and only generating things once we look at them for the first time. Like Minecraft. Though I do expect that citing Minecraft might detract from the legitimacy of my point ;) I'm just saying, there are ways we save computing power that can apply to this universe too. They don't have to actually generate and simulate 6 quintillion or however many planets, just like Minecraft doesn't generate 32 million^2 blocks the second you make a world, or it would take like, a few hours to generate one and the lag from simulating all of that would make it unplayable. The universe might be a little exponential but it's also exponentially empty and low-res as you go further out. Light diffuses over distance, so there is a maximum visual distance, and our sensors can only get so sensitive, which would be the resolution limit of our vision as a species. We can barely move any distance on an intergalactic scale, so it's unlikely we'll get close to any of the background setpeices. It could also be like a [URL='https://en.wikipedia.org/wiki/Skybox_(video_games)']skybox[/URL], where it's just footage of a bunch of events that barely affect us and that we cannot affect. [/QUOTE]
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