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ARTIFICIALLY INTELLIGENT VIRUSES
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<blockquote data-quote="WaKKO15169" data-source="post: 29012" data-attributes="member: 642"><p><strong>Re: ARTIFICIALLY INTELLIGENT VIRUSES</strong></p><p></p><p>This is an exerpt from a Paper written by Charles Ofria on Artificial Life and Artificial Intelligence.</p><p></p><p>Also check this link for more info on Charles Ofria's paper.</p><p></p><p><a href="http://www.krl.caltech.edu/~charles/stories/alife.html" target="_blank">http://www.krl.caltech.edu/~charles/stories/alife.html</a></p><p></p><p>Current Models used to represent Artificial Life</p><p>-Computer Viruses: This is usually one of the simplest levels of artificial life, on a par with how real viruses compare to animal life. They do, however, exhibit most of the "required" life signs, such as reproduction, integration of parts, unpredictability, and such. (3) </p><p></p><p>Evolving Computer Processes: These are very similar to computer viruses, though slightly more sophisticated. The main difference between these and computer viruses is that these tend not to be rouges; they were created with the specific purpose of controlling and observing their behaviors. (3) </p><p></p><p>"Biomorphs": Systems which are designed specifically to act in the same manner as real life. These systems are given all the properties of "real" creatures in hopes that they will act the same way. These often use genetic algorithms in order to simulate evolutionary processes of creatures. (3) </p><p></p><p>Robotics: These are physical manifestations of experiments in artificial life. The usually have the properties of complexity, integration of parts, irritability, movement, and a few others, but the lack the ability to reproduce. Research is, however, being done on creating robots that will create more of themselves. (3) </p><p></p><p>Autocatalytic Networks: These are simple systems which spontaneously generate life-like, self-reproducing processes in a simulated chemical soup. Theses processes are started either at random or with a specifically created starting creature and mutations (as determined but the environment) occur in them for them to develop. (3 2) </p><p></p><p>Cellular Automata: These mathematically based constructions are a group of cells, each of which is always in a discrete state. The states change, usually in accordance to neighboring cells. These cellular automata generate self-replicating, self-organizing patterns which persist through time. (3) </p><p></p><p>Artificial Nucleotides: This substrate is the only one that we know of that can potentially hold a biological version of artificial life. Do to the non-computer method (and the long way off it is from artificial intelligence) I won't talk about these too much in this paper. (3 0) </p><p></p><p>The things I take into account the most on this section of the paper is the description of the virus intelligence.</p></blockquote><p></p>
[QUOTE="WaKKO15169, post: 29012, member: 642"] [b]Re: ARTIFICIALLY INTELLIGENT VIRUSES[/b] This is an exerpt from a Paper written by Charles Ofria on Artificial Life and Artificial Intelligence. Also check this link for more info on Charles Ofria's paper. [url=http://www.krl.caltech.edu/~charles/stories/alife.html]http://www.krl.caltech.edu/~charles/stories/alife.html[/url] Current Models used to represent Artificial Life -Computer Viruses: This is usually one of the simplest levels of artificial life, on a par with how real viruses compare to animal life. They do, however, exhibit most of the "required" life signs, such as reproduction, integration of parts, unpredictability, and such. (3) Evolving Computer Processes: These are very similar to computer viruses, though slightly more sophisticated. The main difference between these and computer viruses is that these tend not to be rouges; they were created with the specific purpose of controlling and observing their behaviors. (3) "Biomorphs": Systems which are designed specifically to act in the same manner as real life. These systems are given all the properties of "real" creatures in hopes that they will act the same way. These often use genetic algorithms in order to simulate evolutionary processes of creatures. (3) Robotics: These are physical manifestations of experiments in artificial life. The usually have the properties of complexity, integration of parts, irritability, movement, and a few others, but the lack the ability to reproduce. Research is, however, being done on creating robots that will create more of themselves. (3) Autocatalytic Networks: These are simple systems which spontaneously generate life-like, self-reproducing processes in a simulated chemical soup. Theses processes are started either at random or with a specifically created starting creature and mutations (as determined but the environment) occur in them for them to develop. (3 2) Cellular Automata: These mathematically based constructions are a group of cells, each of which is always in a discrete state. The states change, usually in accordance to neighboring cells. These cellular automata generate self-replicating, self-organizing patterns which persist through time. (3) Artificial Nucleotides: This substrate is the only one that we know of that can potentially hold a biological version of artificial life. Do to the non-computer method (and the long way off it is from artificial intelligence) I won't talk about these too much in this paper. (3 0) The things I take into account the most on this section of the paper is the description of the virus intelligence. [/QUOTE]
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