Hey, I'm glad you liked this. I had a great time creating the map. You're not missing much by not trying it, though. It's not anything special.
Doom has something special though, that most other games don't have. My nostalgia glasses tell me the closest to it has to be Duke Nukem 3D, but Doom still has a couple of things Duke Nukem 3D doesn't. It's hard to explain. It has to be mostly nostalgia. I played the crap out of Doom. I still play it sometimes, about once a year or so. It feels amazing, like no other.
Sigil was a blast to the past, an amazing gift from Romero. He said he'd release Sigil 2, as a sequel to the main Doom 2 story.
John Romero is making Sigil 2, but he's using Doom 2 this time
I've played most of the other wads you mentioned, they're great too. Especially Brutal Doom, which I always play with. There are tons of good wads nowadays that make the game almost infinite. Pretty cool when you think about it. Not all games have such long-lasting support and contributions from their community.
When you look at Doom and compare it to today's standards, it's such a primitive game. Back in the day, it was the goriest, scariest shit ever. Blowing up demons to a pulp (literally, they'd turn liquid!) Venturing through dark pathways. The music, the sound effects. You'd hear the demons grunt and move around. It was the most badass game ever! It still is! Still pretty gory with Brutal Doom!
Ah please don't say that; your map looks good to me
As a person who did some map mods myself, I know that creating even a simple map sometimes could take unimaginable efforts.
Once I created the interior areas of a small house for my TES III game, and it took me almost a whole day to put all the stuff like the statics and pickables together alone in there-we have way too many clutters in TES III by the way, and it wasn't even my first time of using TES Construction Set, of which-by itself, is an easy-to-use tool for making TES III mods.
It took me almost a week for doing the interior areas of a larger house. But I did enjoy it.
With such experience in my back, I think I came to understand what you mean by making map(s) for a game is a form of art, and I'm the type of a person who believes that every form of art created through efforts deserves appreciation.
I played Duke Nukem 3D too, but sadly, it wasn't as extensive as classic Doom. I played it on my friend's pc.
Classic Doom-to be honest, was my very first FPS game, of which I've invested many hours of playing it. So I guess, for the sake of my own comfort (and also to some extent; to my bad), I tend to always looked for games with classic Doom vibe, if you know what I mean.
Well I guess I found none so far. Even when I played Doom 3, I didn't feel like I was playing a Doom game, but it doesn't mean I didn't enjoy it. I can say the same with Quake and HALO.
I heard about Sigil 2, I hope they'll just put crazy secret levels in there like in Doom II. You know, like putting tons of Spider Demons and Cyber Demons all together in a single place. Just...don't put tens of Arch-vile in a maze map again please, hahah.
No, not all games would have long lasting community support like Doom as far as I can tell. Especially with crazy total conversion mods such Total Chaos (sadly it's not for my old pc back then, for sure).
Based on my limited personal knowledge, it's Doom and TES III by far.
Of course! Time change, and things changed too. Brutal Doom is a must for me although I didn't mind to play vanilla Doom for once in a while, for the nostalgia sake. You still can beat an imp to a pulp even in vanilla mode after all
Come to think of it now however, I couldn't help but to think that Brutal Doom is also one of the key elements for the younger generations to still playing this cult classic.